Braden Marshall

Hello internet,

I’m Braden, a product engineer based in London, currently at building software to orchestrate manufacturing across hundreds of factories.

Before that, I spent six years as a founding engineer and engineering lead at where we built a beautiful yet powerful CRM. Earlier roles took me to and others via

I studied Computer Science at but I fell in love with software much earlier in life when I built and sold video game mods to thousands of servers and running communities for

Have a lovely day,

Braden Marshall

Career and education

Isembard manufacturing floor with CNC machines and two workers

Isembard

2026 – Present, 8 mos

I’m building software to orchestrate manufacturing across hundreds of factories.

Product engineer helping build a distributed factory for dramatically more efficient manufacturing.

  • Placeholder detail: add the specific systems, product areas, and outcomes from this role.
  • Placeholder detail: add the team remit and the best measure of manufacturing impact.
Website
Dates
2026 – Present
Duration
8 mos
Minecraft creeper mark on a green ground

Minecraft

2013 – 2014, 1 yr

I built mods and ran Minecraft communities in my early days of making software.

Independent mod development during the same early period as the original Garry’s Mod work.

  • Placeholder detail: add the best-known mods, downloads, and communities they reached.
  • Dates currently use the adjacent self-employed modding period until exact dates are added.
Garry's Mod mark on a blue ground

Garry’s Mod

Sep 2013 – Oct 2014, 1 yr 2 mos
  • Designed, built and marketed dozens of addons for the video-game Garry’s Mod.
  • Sold over 1,000 units to 100s of server communities (>$10k), exposing my addons to 100,000s of players.
  • Addons included HUDs w/ mini-maps, leveling systems, scoreboards, admin tools, and various game-modes.
  • Ran my own server community across many games. Featured by top YouTubers with millions subscribers, affiliated with Machinima.
Website
Dates
Sep 2013 – Oct 2014
Duration
1 yr 2 mos
Cardiff University Main Building beneath a blue sky

Cardiff University

2014 – 2017, 3 yrs

BSc Computer Science — First-class w/ Honours (top of year)

  • Dissertation: AI and engine for realtime competitive arcade video-game Tron.
  • Favourite modules: signal processing, AI, graphics (OpenGL), HPC (CUDA/OpenCL).

Research, 2016

  • Led a research project sponsored and funded by Cardiff University.
  • Built a first-of-kind application which implemented many frontier techniques within the field of Argumentation Theory.
  • Co-authored a paper which was later accepted and presented at the International Conference on Computational Models of Argument (COMMA) 2018.
Theodo mark on a pale rose ground

Theodo UK

Aug 2017 – Sep 2019, 2 yrs 2 mos
  • Built and launched 10+ web and mobile apps for startups (Meet Cleo), insurance platforms (Veygo, Admiral), data analytics (Contentsquare, Euler Hermes), machine learning image generation (Tarkett).
  • Led company wide adoption of TypeScript throughout Theodo through trainings, project templates, and hands-on migration work. On average team velocity increased nearly 2x (7.5 to 13 ticket points).
  • Onboarded dozens of engineers and agile coaches and oversaw Scrum processes.
Website
Dates
Aug 2017 – Sep 2019
Duration
2 yrs 2 mos
Contentsquare mark on a wine-red ground

Contentsquare

Aug 2017 – Sep 2019, 2 yrs 2 mos

Built and launched data analytics software as a client project through Theodo.

Website
Dates
Aug 2017 – Sep 2019
Duration
2 yrs 2 mos
Cleo mark on a deep brown ground

Cleo

Aug 2017 – Sep 2019, 2 yrs 2 mos

Built and launched an app as a client project through Theodo.

Website
Dates
Aug 2017 – Sep 2019
Duration
2 yrs 2 mos
Thought Machine mark on a dark ground

Thought Machine

Sep 2019 – Apr 2020, 8 mos
  • Worked on the Workflows Team, building out a highly configurable and powerful Operations Dashboard rolled out across many banks in the industry.
  • Helped architect and build the Documentation site; dynamic CMS built with Go which parsed API protobufs into a fast web-app.
  • Led several tech initiatives, such as transitioning away from a clunky custom form/data solution onto something built on-top of Redux and Formik.
Website
Dates
Sep 2019 – Apr 2020
Duration
8 mos
Attio cover image

Attio

Apr 2020 – Mar 2026, 6 yrs
  • Founding engineer, worked across most product and engineering surfaces, to help build Attio from pre-launch to $52 million Series B (>4x ARR growth, >5,000 customer workspaces, >100k users).
  • Led the Companion Apps team which architected, built and own Attio’s mobile app (React Native), desktop app (Tauri), and browser extension.
  • Hands-on built dozens of product features such as Kanban boards and tables, data scraping integrations, push notifications, CRDT note editors, and countless CRUD-shaped features. Emphasis everywhere on building a stable, aesthetic, real-time and performant UI.
  • Helped scale Attio’s engineering org through conducting 100s of interviews, leading our build system initiative as well as numerous CI (linting, formatting, testing) and CD (deployments, versioning) aspects along with observability (errors, performance monitoring & analytics) and Agile (planning, retros).
Website
Dates
Apr 2020 – Mar 2026
Duration
6 yrs